Hi all, once again I need help from script gurus
Is it possible to create a script that will resize selected layer to fit it on the canvas?
example: http://i1.minus.com/iefMfORkEXAXI.jpg
I know I cant transform it by hand, but I do it really often.
Please Help
Revnart
//Edit
Found a solution:
Code: Select all var maintainAspectRatio = true; // set to true to keep aspect ratio
if(app.documents.length>0){
app.activeDocument.suspendHistory ('Fit Layer to Canvas', 'FitLayerToCanvas('+maintainAspectRatio+')');
}
function FitLayerToCanvas( keepAspect ){// keepAspect:Boolean - optional. Default to false
var doc = app.activeDocument;
var layer = doc.activeLayer;
// do nothing if layer is background or locked
if(layer.isBackgroundLayer || layer.allLocked || layer.pixelsLocked
|| layer.positionLocked || layer.transparentPixelsLocked ) return;
// do nothing if layer is not normal artLayer or Smart Object
if( layer.kind != LayerKind.NORMAL && layer.kind != LayerKind.SMARTOBJECT) return;
// store the ruler
var defaultRulerUnits = app.preferences.rulerUnits;
app.preferences.rulerUnits = Units.PIXELS;
var width = doc.width.as('px');
var height =doc.height.as('px');
var bounds = app.activeDocument.activeLayer.bounds;
var layerWidth = bounds[2].as('px')-bounds[0].as('px');
var layerHeight = bounds[3].as('px')-bounds[1].as('px');
// move the layer so top left corner matches canvas top left corner
layer.translate(new UnitValue(0-layer.bounds[0].as('px'),'px'), new UnitValue(0-layer.bounds[1].as('px'),'px'));
if( !keepAspect ){
// scale the layer to match canvas
layer.resize( (width/layerWidth)*100,(height/layerHeight)*100,AnchorPosition.TOPLEFT);
}else{
var layerRatio = layerWidth / layerHeight;
var newWidth = width;
var newHeight = ((1.0 * width) / layerRatio);
if (newHeight >= height) {
newWidth = layerRatio * height;
newHeight = height;
}
var resizePercent = newWidth/layerWidth*100;
app.activeDocument.activeLayer.resize(resizePercent,resizePercent,AnchorPosition.TOPLEFT);
}
// restore the ruler
app.preferences.rulerUnits = defaultRulerUnits;
}