Clean SL

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renderTom
Posts: 1
Joined: Thu Sep 14, 2017 8:13 pm

Clean SL

Postby renderTom » Thu Sep 14, 2017 8:32 pm

Hey guys. Just wanted to check in and let you know I've released a photoshop script for cleaning Action Manager code Clean SL. It's free for everyone to use, so go nuts. Please let me know if you find some issues. Cheers.

https://bitbucket.org/rendertom/clean-sl/src

Clean SL (Clean ScriptingListenerJS.log) is a utility tool for Adobe Photoshop to clean up ScriptingListenerJS.log file.
Script performs multiple actions such as cleaning-up variable names and hoisting them to the top, wraps code block into function, converts charID to string ID and such. Resulting code is clean and maintains better readability.

Features:
  • Load entire ScriptingListenerJS.log content
  • Load only last entry in ScriptingListenerJS.log
  • Enter ScriptingListenerJScode manually
Options
  • Hoist variable declaration to the top
  • Consolidate variables
  • Give descriptive variable names
  • Convert charID to stringID for better readability
  • Replace stringIDToTypeID() to s2t() function
  • Wrap to function block
  • Close Clean SL window before evaluating code
  • Save UI data on script quit.
Example:
From this:

Code: Select all

var idMk = charIDToTypeID( "Mk " );
var desc4 = new ActionDescriptor();
var idNw = charIDToTypeID( "Nw " );
var desc5 = new ActionDescriptor();
var idartboard = stringIDToTypeID( "artboard" );
desc5.putBoolean( idartboard, false );
var idMd = charIDToTypeID( "Md " );
var idRGBM = charIDToTypeID( "RGBM" );
desc5.putClass( idMd, idRGBM );
var idWdth = charIDToTypeID( "Wdth" );
var idRlt = charIDToTypeID( "#Rlt" );
desc5.putUnitDouble( idWdth, idRlt, 1000.000000 );
var idHght = charIDToTypeID( "Hght" );
var idRlt = charIDToTypeID( "#Rlt" );
desc5.putUnitDouble( idHght, idRlt, 1000.000000 );
var idRslt = charIDToTypeID( "Rslt" );
var idRsl = charIDToTypeID( "#Rsl" );
desc5.putUnitDouble( idRslt, idRsl, 72.000000 );
var idpixelScaleFactor = stringIDToTypeID( "pixelScaleFactor" );
desc5.putDouble( idpixelScaleFactor, 1.000000 );
var idFl = charIDToTypeID( "Fl " );
var idFl = charIDToTypeID( "Fl " );
var idWht = charIDToTypeID( "Wht " );
desc5.putEnumerated( idFl, idFl, idWht );
var idDpth = charIDToTypeID( "Dpth" );
desc5.putInteger( idDpth, 8 );
var idprofile = stringIDToTypeID( "profile" );
desc5.putString( idprofile, """sRGB IEC61966-2.1""" );
var idGdes = charIDToTypeID( "Gdes" );
var list1 = new ActionList();
desc5.putList( idGdes, list1 );
var idDcmn = charIDToTypeID( "Dcmn" );
desc4.putObject( idNw, idDcmn, desc5 );
var idDocI = charIDToTypeID( "DocI" );
desc4.putInteger( idDocI, 195 );
executeAction( idMk, desc4, DialogModes.NO );
To this:

Code: Select all

make();
function make() {
var s2t = function (s) {
return app.stringIDToTypeID(s);
};

var descriptor = new ActionDescriptor();
var descriptor2 = new ActionDescriptor();
var list = new ActionList();

descriptor2.putBoolean( s2t( "artboard" ), false );
descriptor2.putClass( s2t( "mode" ), s2t( "RGBColorMode" ));
descriptor2.putUnitDouble( s2t( "width" ), s2t( "#Rlt" ), 1000.000000 );
descriptor2.putUnitDouble( s2t( "height" ), s2t( "#Rlt" ), 1000.000000 );
descriptor2.putUnitDouble( s2t( "resolution" ), s2t( "#Rsl" ), 72.000000 );
descriptor2.putDouble( s2t( "pixelScaleFactor" ), 1.000000 );
descriptor2.putEnumerated( s2t( "fill" ), s2t( "fill" ), s2t( "white" ));
descriptor2.putInteger( s2t( "depth" ), 8 );
descriptor2.putString( s2t( "profile" ), "sRGB IEC61966-2.1" );
descriptor2.putList( s2t( "guides" ), list );
descriptor.putObject( s2t( "new" ), s2t( "document" ), descriptor2 );
descriptor.putInteger( s2t( "documentID" ), 195 );
executeAction( s2t( "make" ), descriptor, DialogModes.NO );
}
Developed by Tomas Šinkūnas
www.rendertom.com

Released as open-source under the MIT license

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